TENNENT’S TIMELINE
The Glasgow School of Art
”Does augmented reality in alcohol packaging affect the user experience?”
AR mobile interactive app educating users regarding the history of Tennent’s brewery.
HIVE ODYSSEY
The Glasgow School of Art
Collaboration between Natalia Chrzanowska (level & environment design), Michaela Lange (Project management) and Kyle McLeod (Sound design), Heather Fletcher( UI & UX).
A three-level game based on bees, each level user is faced with different obstacles.
TRANSOPLIS
The Glasgow School of Art
Collaboration between Natalia Chrzanowska, Michaela Lange and Julius Bernikas.
Transopolis is a board game that focuses on the environmental impact of transportation bringing light to CO2 emissions.
SOW & GROW
The Glasgow School of Art
A collaboration with Natalia Chrzanowska (level & environment design)
The user learns about the plants through plant fact cards and each day the plant will grow on the 6th day there is a summary of the plant's health.
FORCES CHILDREN SCOTLAND
Forces Children Scotland internship
The game board was created in collaboration with the young people from Forces families to help better understand the unique experiences that Forces Children face.